One of my last technology research projects years ago at Hughes was focused on visualization [1]. Visualization, among other things, included applications using virtual reality (VR).
Since then, as noted elsewhere, I’ve followed the topic casually for commercial, industrial and consumer uses. But I’ve not invested in any consumer gear as yet. I’ve wondered, for example, if I’d experience unpleasant side effects from wearing a headset for awhile (cf. the earlier Oculus Rift or HTC Vive and more recent models).
Well, PC Guide’s site has a section on VR, an excellent resource and useful guide on this evolving consumer technology. If you’re already an enthusiast for immersive games, are VR games worthwhile? Are newer gadgets worth the upgrade? Does VR make sense for you and your house?
• PC Guide > Gadgets > VR > “Beginner’s Guide To VR (Virtual Reality)” (2021)
Their guide covers:
- What Is VR?
- History of VR
- Uses of Virtual Reality
- What You Will Need to Get into VR
- Possible Side Effects of Using a VR Headset
- The Future of VR
As well as “best” buying guides for:
- Seated VR games
- VR apps
- Multiplayer VR games
- VR headsets
- Cheap VR headsets
- VR controllers
- VR laptops
- VR accessories
As well as individual product “hands on” reviews (e.g., for the Oculus Quest 2), How To’s, and FAQs.
Notes
[1] System visualization is a process which uses dramatization, mockup, modeling, simulation, prototyping … More effective ways to communicate complex systems, key concepts, and wider context – early in the product or service development cycle.